Tag: GPU

  • No, Dev Jobs Aren’t Dead: AI Means ‘Everyone’s a Programmer’? ¦ Interesting Intel VPUs

    No, Dev Jobs Aren’t Dead: AI Means ‘Everyone’s a Programmer’? ¦ Interesting Intel VPUs

    Welcome to The Long View—where we peruse the news of the week and strip it to the essentials. Let’s work out what really matters.

    This week: Nvidia’s CEO grabs headlines by saying your career is toast, and Intel is still fighting. (more…)

  • Intel Expands Scope of OneAPI Toolkit Initiative

    Intel Expands Scope of OneAPI Toolkit Initiative

    Intel has made available a 2022 edition of its oneAPI toolkit through which it makes processor extensions accessible to DevOps teams.

    James Reinders, chief evangelist for Intel software products, said the goal is to make it simpler for DevOps teams to expose extensions to any company’s processors in the runtimes developers use.

    At its core, the oneAPI toolkit is a collection of APIs that Intel created for x86, graphics processing units (GPUs), application-specific integrated chips (ASICs), field programmable gate arrays (FPGAs) and other classes of processors.

    Reinders noted that developers have never had as much ready access to so many different processor classes before. The challenge organizations face, however, is making it simpler for developers to take advantage of those capabilities in a way that doesn’t require them to write low-level code, he added.

    The oneAPI 2022 toolkit adds additional capabilities including the world’s first unified compiler implementing C++, SYCL and Fortran, data-parallel Python for CPUs and GPUs, advanced accelerator performance modeling and tuning and performance acceleration for artificial intelligence (AI) and ray tracing visualization workloads. Collectively, Intel said it has made 900 new and enhanced features available via the oneAPI toolkit in the last year, including deeper Microsoft Visual Studio Code integration, support for Microsoft Visual Studio 2022 and Microsoft WSL2 for Linux development on Windows.

    As IT continues to evolve it will become more routine for developers to invoke heterogeneous classes of processors within the same application, said Reinders. Those capabilities will drive an explosion of software development innovation through the rest of the decade and beyond, he added.

    Intel is especially focused on making it easier for developers to invoke inference engines that take advantage of processor extensions to run AI workloads, Reinders said. Going forward, most applications will take advantage of machine learning algorithms that run inference engines optimized by Intel via extensions to its processors. As those workloads are constructed, integrating AI models within DevOps workflows will become the next major challenge, noted Reinders.

    It’s too early to say how simplified access to heterogeneous processors, also known as XPUs, might change the application development landscape. The one thing that is clear is IT organizations now have more options than ever. The issue now is finding a way to invoke all those capabilities in a way that doesn’t overwhelm developers. DevOps teams will play a key role in deciding which processors and associated extensions to make available to their development teams.

    In the meantime, the battle for processor dominance will only intensify in the months ahead. DevOps teams will need to decide how comfortable they are using processors manufactured by a single company like Intel or whether they want to employ a mix of processors provided by multiple vendors. Regardless of what they decide, it appears APIs will play a critical role in making it easier to benefit from advances in processor technologies.

  • Blockchain Startup RNDR Surpasses GPU Capacity of Public Cloud Tech Giants with World’s Largest GPU Cloud Rendering Network

    Blockchain-based graphics rendering platform beta surpasses the cumulative on-demand GPU rendering power on the public cloud; Offers partners unlimited, scalable GPU rendering, AI, and compute on the cloud

    LOS ANGELES, October 17, 2018 – Blockchain-based rendering platform RNDR has revealed data from its Q2 beta testing survey, supporting the conclusion that its global decentralized network of graphics processing units (GPUs) is powering is the world’s largest cloud network of its kind. Topping the cumulative capacity of all GPU instances from major public cloud providers, this discovery came as a result of a survey taken by over 1,200 individuals during beta testing for the RNDR platform with regard to their contribution to the network and the amount of processing power they are collectively lending from their devices.

    Survey results showed that in total, the RNDR network is harnessing the power of over 14,000 GPUs, with 11,000 GPUs currently compatible with the platform, and a combined GPU rendering power of 1.5 million OctaneBench (OB). OctaneBench is a GPU benchmarking utility created by OTOY for its application, OctaneRender. For comparison, a .60 cents/hour G2 instance on Amazon Web Services (AWS) delivers around 37 OB, and a centralized version of the RNDR service, which launched in 2013 on Amazon G2 instances in partnership with AWS, Autodesk, and later, Google and other major cloud providers, is capacity limited  at under 1 million OB. RNDR’s decentralized technology allows the network to utilize the computing power of everyday GPU owners distributed across the world, eliminating ceilings related to capacity and network speed that exist within systems currently offered by the biggest cloud players.

    RNDR is an advancement of established cloud-based rendering company OTOY, which leverages blockchain technology and a distributed network of idle GPUs to render graphics more quickly and efficiently. The project has received early support from industry luminaries such as Hollywood producer JJ Abrams, and famed talent agent Ari Emanuel.

    Jules Urbach, CEO of OTOY, said “We have been working for quite some time now to build the RNDR network and have reached unprecedented levels in cloud computing, putting us at the top with the largest tech companies in the world. Our vision when we first began this journey was to scale and democratize rendering, creating more efficient processes and to reach not only high-power Hollywood studios, but also everyday content creators who might not otherwise have access to this technology. RNDR is the key to ushering in the increasingly virtual future of entertainment – from AR to VR to video games to film. This significant milestone further demonstrates that we are that much closer to reaching our goal, and we can’t wait to show the world what our platform can do in the near future.”

    OTOY’s sophisticated cloud-rendering technology has been used to create visuals in some of the past decade’s most notable works including Westworld, Star Wars, Avatar, AntMan and the Wasp, and many other films and tv shows, along with four out of five Emmy Nominees in this year’s Outstanding Title Design category. OTOY has also partnered with Facebook to provide post-processing tools for projects created with The Manifold camera, and Unity to enable game developers to create advanced cinematic graphics. As the entertainment space continues to evolve, applications requiring high-quality renderings in real-time will require more computing power than what is currently available. RNDR’s platform will enable the acceleration of this graphics creation, providing speed, massive data storage, instant software updates, and heavy-duty processing without the massive hardware or infrastructure costs that come with other current options.

    RNDR’s distributed blockchain GPU compute network provides the scale to make the rendering of stunning content displays widely available for the first time. The RNDR platform is currently in beta testing, with a full release set to go live later this year.

    For more information, visit www.rendertoken.com, read the whitepaper here, and join RNDR’s Telegram channel here.